1.一口气用Python写了13个小游戏(附源码)
2.å¦ä½ç¨Pythonåä¸ä¸ªè´ªåèAI
3.python代ç 大å
¨ç®åï¼
4.可以帮我写一个贪吃蛇的贪吃游戏代码吗
5.ç®å好ç©çç¼ç¨ä»£ç ï¼
6.Python3.4.1å¼å¸¸ï¼ 'float' object cannot be interpreted as an integer
一口气用Python写了13个小游戏(附源码)
以下是根据要求改写后的文章,注重内容的蛇源直观性和可读性:
### 1. 启动游戏与游戏初始化
开始游戏旅程,首先执行以下关键代码:```html
def initGame():
pygame.init()
screen = pygame.display.set_mode(cfg.SCREENSIZE)
... (游戏素材加载)
return screen,码贪 game_images, game_sounds
def main():
screen, game_images, game_sounds = initGame()
pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])
... (游戏逻辑核心部分)
while True:
... (渲染背景和倒计时)
... (按键检测)
for event in pygame.event.get():
if event.type == pygame.QUIT:
... (处理退出)
```
### 2. 食物生成与更新
游戏中,动态生成食物是吃蛇一个关键环节:```html
generate_food_count += 1if generate_food_count > generate_food_freq else 0
food = Food(game_images, 'gold' or 'apple', cfg.SCREENSIZE)
food_sprites_group.add(food)
for food in food_sprites_group:
if food.update():food_sprites_group.remove(food)
```
### 3. 碰撞检测与得分
碰撞检测让游戏更具挑战性,当英雄碰到食物:```html
for food in food_sprites_group:
if pygame.sprite.collide_mask(food,源码 hero):
game_sounds['get'].play()
food_sprites_group.remove(food)
score += food.score
if score > highest_score:highest_score = score
```
### 4. 结束游戏与记录最高分
游戏结束后,保存最高分并显示结束界面:```html
fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH,贪吃易语言找怪源码 'w')
fp.write(str(highest_score))
fp.close()
return showEndGameInterface(screen, cfg, score, highest_score)
```
### 5. 主程序入口
最后,主程序开始游戏循环:```html
if __name__ == '__main__':
while main(): pass
```
### 6. 其他小游戏代码概述
其他游戏如俄罗斯方块、蛇源贪吃蛇和点等,码贪简化代码展示核心逻辑:- 俄罗斯方块:计算、吃蛇显示信息和主函数。源码
- 贪吃蛇:游戏主循环,贪吃包括鼠标点击、蛇源游戏更新和判断胜利条件。码贪字体库源码
- 点:核心函数如计算、吃蛇显示得分和判断游戏结束。源码
这些代码片段展示了游戏的关键部分,便于初学者理解和学习。完整代码请参阅原文。
å¦ä½ç¨Pythonåä¸ä¸ªè´ªåèAI
åè¨è¿ä¸¤å¤©å¨ç½ä¸çå°ä¸å¼ 让人涨姿å¿çå¾çï¼å¾çä¸å±ç¤ºçæ¯è´ªåè游æï¼ ä¼°è®¡å¤§é¨å人é½ç©è¿ãä½å¦æä» ä» æ¯è´ªåè游æï¼é£ä¹å®å°±æ²¡æä»ä¹è®©äººæ¶¨å§¿å¿çå°æ¹äºã é®é¢çå ³é®å¨äºï¼å¾çä¸çè´ªåèççå¾è´ªåXDï¼å®æç©å½¢ä¸åºç°çé£ç©åäºä¸ªéï¼ ç¶åå丽丽å°ææ´ä¸ªç©å½¢å¡«æ»¡ï¼çå¿æ¯çå¾èµå¿æ¦ç®ãä½ä¸ºä¸ä¸ªCSerï¼ ç¬¬ä¸ä¸ªæ³å°çæ¯ï¼è¿ä¸è¥¿æ¯åç¨åºå®ç°ç(å 为ï¼ä¸è¬äººå¹²ä¸åºè¿äºã æææ¯è¦è®©ç¨åºæ¥å¹²ç)第äºä¸ªæ³å°çæ¯ï¼åç¨åºè¯¥å¦ä½å®ç°ï¼è¯¥ç¨ä»ä¹ç®æ³ï¼ æ¢ç¶å¼å§æ³äºï¼å°±å¼å§åãå 为Talk is 全景声源码输入cheapï¼è¦show me the codeæè¡ã (ä»èååé£å¦æ¥ç)
å¼å§ä¹åï¼è®©æ们å欣èµä¸ä¸é£åªè®©äººæ¶¨å§¿å¿çè´ªåèå§ï¼( å¦æä¸é¢çå¨æå¾çæµè§ææä¸ä½³çè¯ï¼å¯ä»¥å³é®ä¿åä¸æ¥æ¥ç)
è¯è¨éæ©
Life is short, use python! æ以ï¼æ ¹æ¬å°±æ²¡å¤æ³ï¼ç´æ¥ä¸pythonã
æåçæ¬
å è®©ä½ çç¨åºè·èµ·æ¥
é¦å ï¼æ们第ä¸ä»¶è¦åçå°±æ¯å ä¸è¦å»åæè¿ä¸ªé®é¢ã ä½ å¥½æ¹å å个è½è¿è¡èµ·æ¥çè´ªåè游æï¼ç¶ååå»æ³AIé¨åãè¿ä¸ªåºè¯¥å¾ç®åï¼ cc++ä¹å°±ç¾æ¥è¡ä»£ç (å¦ææ没记éçè¯ãä¸å¼å¤æçé¢ï¼ç´æ¥å¨æ§å¶å°ä¸è·)ï¼ pythonå°±æ´ç®åäºï¼å»æ注éå空è¡ï¼5ãè¡ä»£ç å°±æå®äºãèä¸ï¼ææå ³é®çï¼ è¿ä¸ªä¸è¥¿ç½ä¸è¯å®å滥äºï¼ä½ 没æå¿ è¦éå¤é è½®åï¼ å»å¼ä¸ä»½æ¥æç §ä½ çææ¿æ¹é ä¸ä¸å°±è¡äºã
ç®åçæ¬
æè§å¾ç´æ¥åperfectçæ¬ä¸æ¯ä»ä¹å¥½è·¯åãå 为perfectçæ¬å¾å¾è¦èèå¾å¤ä¸è¥¿ï¼ ç´æ¥ä¸æ¥å°±åè¿ä¸ªä¸è¬æ¯bugç¾åºçãæä»¥ï¼ ä¸å¼å§æçç®æ ä» ä» æ¯è®©ç¨åºå»æ§å¶è´ªåèè¿å¨ï¼è®©å®å»åé£ç©ï¼ä» æ¤èå·²ã ç°å¨è®©æ们æ¥éè¿°ä¸ä¸æåçé®é¢ï¼
1
2
å¨ä¸ä¸ªç©å½¢ä¸ï¼æ¯ä¸æ¶å»æä¸ä¸ªé£ç©ï¼è´ªåèè¦å¨ä¸æå°èªå·±çæ¡ä»¶ä¸ï¼
æ¾å°ä¸æ¡è·¯(æªå¿ è¦æä¼)ï¼ç¶å沿çè¿æ¡è·¯è¿è¡ï¼å»äº«ç¨å®çç¾é£
æ们å ä¸å»æ³èä¼è¶æ¥è¶é¿è¿ä¸ªäºå®ï¼é®é¢åºæ¬å°±æ¯ï¼ç»ä½ ä¸ä¸ªèµ·ç¹(è头)åä¸ä¸ªç»ç¹( é£ç©)ï¼è¦é¿å¼éç¢ç©(è身)ï¼ä»èµ·ç¹æ¾å°ä¸æ¡å¯è¡è·¯å°è¾¾ç»ç¹ã æ们å¯ä»¥ç¨çæ¹æ³æï¼
BFS
DFS
A
*åªè¦æéæ©ï¼å°±å éæ©æç®åçæ¹æ¡ï¼æ们ç°å¨çç®æ æ¯è¦è®©ç¨åºå è·èµ·æ¥ï¼ ä¼åæ¯åè¯ãsoï¼ä»BFSå¼å§ãæ们æåå°è头ä½ç½®æ¾å ¥éåï¼ç¶ååªè¦éåéç©ºï¼ å°±å°é头ä½ç½®åºéï¼ç¶åæå®åé¢åå ç4个ç¹æ¾å ¥éåï¼ä¸æå°å¾ªç¯æä½ï¼ ç´å°å°è¾¾é£ç©çä½ç½®ãè¿ä¸ªè¿ç¨ä¸ï¼æ们éè¦æ³¨æå ç¹ï¼1.访é®è¿çç¹ä¸å访é®ã 2.ä¿åæ¯ä¸ªç¹çç¶ç»ç¹(å³æ¯ä¸ªä½ç½®æ¯ä»åªä¸ªä½ç½®èµ°å°å®çï¼ è¿æ ·æ们æè½æå¯è¡è·¯å¾æ¾åºæ¥)ã3.è身æå¨ä½ç½®ååé¢å¢ä¸å¯è®¿é®ã
éè¿BFSæ¾å°é£ç©åï¼åªéè¦è®©è沿çå¯è¡è·¯å¾è¿å¨å³å¯ãè¿ä¸ªç®åçæ¬åå®åï¼ è´ªåèå°±å¯ä»¥å¾æ¬¢å¿«å°è¿è¡ä¸æ®µæ¶é´äºãçå¾å§ï¼(ä¸æµç çæè§æ¥èªå½å±è½¯ä»¶ï¼ _ï¼ )
为äºå°½éä¿æç®åï¼æç¨çæ¯curses模åï¼ç´æ¥å¨ç»ç«¯è¿è¡ç»å¾ã ä»ä¸é¢çå¨æå¾çå¯ä»¥çåºï¼æ¯æ¬¡é½å纯å°ä½¿ç¨BFSï¼æç»æä¸å¤©ï¼ è´ªåèä¼å 为è¿ç§ä¸é¡¾åæççè§è¡ä¸ºèé·å ¥å°å¢ã èä¸ï¼å³ä½¿å°äºé£ä¸ªæ¶åï¼å®ä¹åªä¼BFSä¸ç§çç¥ï¼ 导è´å 为å½åçä¸å°ç®æ (é£ç©)ï¼è®¤ä¸ºèªå·±è¿è¾åå°±è¿æ ·äºï¼ç ´ç½åç ´æï¼ æç»åå¨å®äººçä¸çæä¸ä¸ªç¹ï¼ä¸ååè¿ã(æ好ç±è®²å²çXD)
BFS+Wander
ä¸ä¸èçç®åçæ¬è·èµ·æ¥åï¼æ们认è¯å°ï¼åªæè´ªåèä¸ç§çç¥æ¯ä¸è¡çã å®è¿ä¹ç¬¨ä¸æ¡èï¼ä½ ä¸å¤æå®ä¸ç¹ï¼å®ååéå°±ä¼ææçã æ以ï¼æåäºä¸ªWanderå½æ°ï¼é¡¾åæä¹ï¼å½è´ªåèé·å ¥å°å¢åï¼ å°±å«è®©å®åBFSäºï¼èæ¯è®©å®é便åå¤èµ°èµ°ï¼æ£æ£å¿ï¼æèä¸ä¸äººçä»ä¹çã è¿ä¸ªå°±å¥½æ¯ä½ å°æè¿·è«çæ¶åè¿å»å·¥ä½ï¼æçä¸ä½³ä¸è¯´ï¼è¿å¯è½é»ç¢ä½ èµ°åºå°å¢ï¼ ç¸åï¼è¿æ¶åä½ å¦ææ¾ä¸æä¸çå·¥ä½ï¼åä¸æ¥ï¼åºå»æ 个游ä»ä¹çãåæ¥æ¶ï¼ 说ä¸å®å°±è±ç¶å¼æï¼åå°å¹³æ·ï¼å±è俨ç¶äºã
Wanderå½æ°æä¹åé½è¡ï¼ä½æ¯è¯å®æä¼å£ä¹åãæåäºä¸¤ä¸ªçæ¬ï¼ä¸ä¸ªæ¯å¨å¯è¡çèå´å ï¼ æéæºæ¹åèµ°éæºæ¥ãä¹å°±æ¯è¯´ï¼èæ¯æ¬¡è¿å¨çæ¹åæ¯éæºåºæ¥çï¼ æ»å ±è¿å¨çæ¥æ°ä¹æ¯éæºçãWanderå®ä¹åï¼åå»BFSä¸ä¸ï¼çè½å¦åå°é£ç©ï¼ å¦æå¯ä»¥é£å°±ç大欢åäºãå¦æä¸è¡ï¼è¯´ææè人ççæ¶é´è¿ä¸å¤ï¼åWanderä¸ä¸ã è¿æ ·è¿ç¨ä¸æå°å¾ªç¯è¿è¡ãå¯æ¯å°±åâéæºè¿ç¨éæºè¿âä¸æ ·ï¼ä½ âéæºWanderå°±éæºæâã ä¼Wanderçèç¡®å®è½å¤èµ°å¥½å¤æ¥ãå¯æ¯æä¸å¤©ï¼å®å°±ä¼æèªå·±ç»éæºå°ä¸æ¡æ»è·¯ä¸äºã é·å ¥å°å¢è¿å¯ä»¥Wanderï¼è¿å ¥æ»è¡åï¼é£å¯æ²¡æåæ»æºå¶ãæä»¥ï¼ ç¬¬äºä¸ªçæ¬çWanderå½æ°ï¼æ就让贪åèè´ªå°åºãå¨BFSæ 解åï¼ åè¯èä¸ä¸ªæ¥æ°step(éæºäº§çstep)ï¼è®©å®å¨ç©ºç½åºå以Så½¢è¿å¨stepæ¥ã è¿åè¿å¨æ¹åå°±ä¸éæºäºï¼èæ¯æç»ç»æ纪å¾å°è¿å¨ãå çå¾ï¼ç¶åå说说å®çé®é¢ï¼
没éï¼æç»è¿æ¯ææäºãSå½¢è¿å¨ä¹æ¯æ æ³è®©è´ªåèé¿å æ»äº¡çå½è¿ã è´ªåèå¯ä»¥é Så½¢è¿å¨å¤åæ´»ä¸æ®µæ¶é´ï¼å¯æ¯ç±äºå®ççç¥æ¯ï¼
1
2
3
4
5
while 没ææä¸ESCé®:
if èä¸é£ç©é´æè·¯å¾:
èµ°èµ·ï¼åé£ç©å»
else:
Wanderä¸æ®µæ¶é´
é®é¢å°±åºå¨èåç°å®èªå·±åé£ç©é´æè·¯å¾ï¼å°±äºè¯ä¸è¯´è·å»åé£ç©äºã å®æ²¡æèèå°ï¼ä½ è¿ä¸å»æé£ç©ç»åäºåå½¢æçå±å¿(è身å¸å±)ï¼ å®å ¨å°±å¯è½è®©ä½ ææã(æ¯å¦è¿å ¥äºä¸ä¸ªèªå·±è身å´èµ·æ¥çå°éå°ç©ºé´)
soï¼ä¸ºäºè½è®©èæ´»å¾ä¹ ä¸äºï¼å®è¿è¦æ´é«ç»è¿ç©æè¡ã
é«ç»è¿ç©çæ¬
æ们ç°å¨å·²ç»æäºä¸ä¸ªæ¯è¾ä½ç«¯ççæ¬ï¼èä¸å¯¹é®é¢ç认è¯ä¹ç¨å¾®æ·±å ¥äºä¸äºã ç°å¨å¯ä»¥è¿è¡ä¸äºæ¯è¾æ å¯å严谨çåæäºãé¦å ï¼è®©æ们ç½åä¸äºé®é¢ï¼ (å头èé£æ´é£æ ·ï¼æ³å°ä»ä¹å°±åä¸æ¥å³å¯)
èåé£ç©é´æè·¯å¾ç´æ¥å°±å»åï¼ä¸å¯åãé£è¯¥æä¹åï¼
å¦æèå»åé£ç©åï¼å¸å±æ¯å®å ¨çï¼æ¯å¦å°±ç´æ¥å»åï¼(è¿æ ·æä¼åï¼)
ææ ·å®ä¹å¸å±æ¯å¦å®å ¨ï¼
èåé£ç©ä¹é´å¦æ没æè·¯å¾ï¼æä¹åï¼
æçè·¯å¾æ¯å¦æä¼ï¼(è¿ä¸ªææ¾ä¸æ¯äº)
é£ä¹ï¼å¦æå¸å±å®å ¨çæ åµä¸ï¼æçè·¯å¾æ¯å¦æä¼ï¼
é¤äºæçè·¯å¾ï¼æ们è¿å¯ä»¥æä¹èµ°ï¼Så½¢ï¼æé¿ï¼
æä¹åºå¯¹è身è¶æ¥è¶é¿è¿ä¸ªé®é¢ï¼
é£ç©æ¯éæºåºç°çï¼æ没å¯è½åºç°æ 解çå¸å±ï¼
æ´åæ³(brute force)è½å¦å¾å°æä¼åºåï¼(让贪åèå°½å¯è½å°å¤åé£ç©)
åªè¦å»æ³ï¼é®é¢è¿æºå¤çãè¿æ¶è®©æ们以é¢åè¿ç¨çææ³ï¼å¸¦çä¸é¢çé®é¢ï¼ ææè·¯çä¸çãä¸å¼å§ï¼èå¾ç(åå§åé¿åº¦ä¸º1)ï¼å®çå°äºä¸ä¸ªé£ç©ï¼ 使ç¨BFSå¾å°ç©å½¢ä¸æ¯ä¸ªä½ç½®å°è¾¾é£ç©çæçè·¯å¾é¿åº¦ãå¨æ²¡æè身é»æ¡ä¸ï¼ å°±æ¯æ¼åé¡¿è·ç¦»ãç¶åï¼æè¦å å¤æä¸ä¸ï¼è´ªåèè¿ä¸å»æ¯å¦å®å ¨ã æ以æéè¦ä¸æ¡èæçèï¼å®æ¯æ¬¡è´è´£å»æ¢è·¯ãå¦æå®å ¨ï¼æ让çæ£çèå»è·ã å½ç¶ï¼èæçèæ¯ä¸ä¼ç»å¶åºæ¥çï¼å®åªè´è´£æ¨¡ææ¢è·¯ãé£ä¹ï¼ æä¹å®ä¹ä¸ä¸ªå¸å±æ¯å®å ¨çå¢ï¼ å¦æä½ ææç« å¼å¤´é£å¼ å¨æå¾çä¸èçééèµ°ä½å¥½å¥½ççä¸ä¸ï¼ ä¼åç°å³ä½¿å°æåè身已ç»å¾é¿äºï¼å®ä»ç¶æ²¡äºä¸è¬å°èµ°åºäºä¸æ¡è·¯ãèä¸ï¼ æ¯è·çè尾走çï¼å¯ï¼è¿ä¸ªå ¶å®ä¸é¾è§£éï¼èå¨è¿å¨çè¿ç¨ä¸ï¼æ¶èèèº«ï¼ èå°¾åé¢æ»æ¯ä¸æå°åºç°æ°ç空é´ãèççæ¶åè¿æ æè°ï¼å½èä¸é¿ï¼ å°±ä¼åç°ï¼è¦æ³æ´»ä¸æ¥ï¼åºæ¬å°±åªè½è¿½çèå°¾è·äºãå¨è¿½çèå°¾è·çè¿ç¨ä¸ï¼ åå»èèè½å¦å®å ¨å°åå°é£ç©ã(ä¸å¾æ¯æ次BFSåï¼å¾å°çä¸ä¸ªå¸å±ï¼ 0代表é£ç©ï¼æ°å代表该ä½ç½®å°è¾¾é£ç©çè·ç¦»ï¼+å·ä»£è¡¨è头ï¼*å·ä»£è¡¨èèº«ï¼ -å·ä»£è¡¨èå°¾ï¼#å·ä»£è¡¨ç©ºæ ¼ï¼å¤é¢çä¸å#å·ä»£è¡¨å´å¢)
1
2
3
4
5
6
7
# # # # # # #
# 0 1 2 3 4 #
# 1 2 3 # 5 #
# 2 3 4 - 6 #
# 3 + * * 7 #
# 4 5 6 7 8 #
# # # # # # #
ç»è¿ä¸é¢çåæï¼æ们å¯ä»¥å°å¸å±æ¯å¦å®å ¨å®ä¹ä¸ºèæ¯å¦å¯ä»¥è·çèå°¾è¿å¨ï¼ ä¹å°±æ¯èåå®é£ç©åï¼è头åèå°¾é´æ¯å¦åå¨è·¯å¾ï¼å¦æåå¨ï¼æ就认为æ¯å®å ¨çã
OKï¼ç»§ç»ãçèæ´¾åºèæèå»æ¢è·¯åï¼åç°åå®é£ç©åçå¸å±æ¯å®å ¨çãé£ä¹ï¼ çèå°±ç´å¥é£ç©äºãççï¼è¿æ ·ççç¥å¥½åï¼æªå¿ ãå 为èæ¯è¿å¨ä¸æ¥ï¼ å¸å±å°±ååä¸æ¬¡ãå¸å±ä¸åå°±æå³çå¯è½åå¨æ´ä¼è§£ãæ¯å¦å 为èå°¾çæ¶èï¼ åæ¬éè¦ç»è·¯æè½åå°çé£ç©ï¼çªç¶å°±åºç°å¨èç¼åäºãæ以ï¼çèèµ°ä¸æ¥åï¼ æ´å¥½çåæ³æ¯ï¼éæ°åBFSãç¶ååä¸é¢ä¸æ ·è¿è¡å®å ¨å¤æï¼ç¶ååèµ°ã
æ¥ä¸æ¥æ们æ¥èèä¸ä¸ï¼å¦æèåé£ç©ä¹é´ä¸åå¨è·¯å¾æä¹åï¼ ä¸æå ¶å®å·²ç»æå°äºåæ³äºï¼è·çè尾走ãåªè¦èåé£ç©é´ä¸åå¨è·¯å¾ï¼ èå°±ä¸ç´è·çè尾走ãåæ ·çï¼ç±äºæ¯èµ°ä¸æ¥å¸å±å°±ä¼æ¹åï¼ æ以æ¯èµ°ä¸æ¥å°±éæ°åBFSå¾å°ææ°å¸å±ã
好äºï¼é®é¢åæ¥äºãå¦æèåé£ç©é´ä¸åå¨è·¯å¾ä¸èåèå°¾é´ä¹ä¸åå¨è·¯å¾ï¼ æä¹åï¼è¿ä¸ªææ¯æ²¡åæ³äºï¼éä¸æ¥å¯è¡çè·¯å¾æ¥èµ°å°±æ¯äºãè¿æ¯ä¸ä¸ªéçï¼ æ¯æ¬¡åªèµ°ä¸æ¥ï¼æ´æ°å¸å±ï¼ç¶ååå¤æèåé£ç©é´æ¯å¦æå®å ¨è·¯å¾ï¼ 没æçè¯ï¼è头åèå°¾é´æ¯å¦åå¨è·¯å¾ï¼è¿æ²¡æï¼åæä¸æ¥å¯è¡çæ¥èµ°ã
ä¸é¢åç好å 个é®é¢éé½æ¶åå°èçè¡èµ°çç¥ï¼ä¸è¬èè¨ï¼ æ们ä¼è®©èæ¯æ¬¡é½èµ°æçè·¯å¾ãè¿æ¯é对èå»åé£ç©çæ¶åï¼ å¯æ¯èå¨è¿½èªå·±ç尾巴çæ¶åå°±ä¸è½è¿ä¹èèäºãæ们å¸æçæ¯è头å¨è¿½èå°¾çè¿ç¨ä¸ï¼ å°½å¯è½å°æ ¢ãè¿æ ·è头åèå°¾é´æè½è ¾åºæ´å¤ç空é´ï¼ç©ºé´å¤ææå¾åå±ã æ以èçè¡èµ°çç¥ä¸»è¦å为两ç§ï¼
1
2
1. ç®æ æ¯é£ç©æ¶ï¼èµ°æçè·¯å¾
2. ç®æ æ¯èå°¾æ¶ï¼èµ°æé¿è·¯å¾
é£ç¬¬ä¸ç§æ åµå¢ï¼ä¸é£ç©åèå°¾é½æ²¡è·¯å¾åå¨çæ åµä¸ï¼ è¿ä¸ªæ¶åæ¬æ¥å°±åªæ¯æä¸æ¥å¯è¡çæ¥åæ¥èµ°ï¼æçæé¿å ³ç³»é½ä¸å¤§äºã è³äºäººä¸ºå°è®©èèµ°Så½¢ï¼æè§å¾è¿ä¸æ¯ä»ä¹å¥½çç¥ï¼æåçæ¬ä¸å·²ç»åæè¿å®çé®é¢äºã (å½ç¶ï¼é¤éä½ æ³ä½¿ç¨æææ æå¯å»çé£ä¸ªçæ¬ï¼å°±æ¯å®å ¨ä¸ç®¡é£ç©ï¼ 让èä¸ç´èµ°Sï¼ç¶åå¨å¢è¾¹çä¸ä¸æ¡è¿éå³å¯ãè¿æ ·ä¸æ¥ï¼ èæ»æ¯å¯ä»¥å®ç¾å°æææé£ç©åå®ï¼ç¶åå 满æ´ä¸ªç©ºé´ï¼å¯æ¯å°±å¾boringäºã 没æä»»ä½çææ)
ä¸é¢è¿æå°ä¸ä¸ªé®é¢ï¼å 为é£ç©æ¯éæºåºç°çï¼æ没å¯è½åºç°æ 解çå±é¢ï¼ çæ¡æ¯ï¼æãæè¿è¡äºç¨åºï¼ç¶åææ¯ä¸æ¬¡å¸å±é½è¾åºå°logï¼åç°ä¼æè¿æ ·çæ åµï¼
1
2
3
4
5
6
7
# # # # # # #
# * * * * * #
# * * - 0 * #
# * * # + * #
# * * * * * #
# * * * * * #
# # # # # # #
å ¶ä¸ï¼+å·æ¯è头ï¼-å·æ¯èå°¾ï¼*å·æ¯è身ï¼0æ¯é£ç©ï¼#å·ä»£è¡¨ç©ºæ ¼ï¼å¤é¢ä¸å# å·ä»£è¡¨å¢ãè¿ä¸ªå¸å±ä¸ï¼é£ç©å·²ç»å¨è头é¢åäºï¼å¯æ¯å®è½ååï¼ä¸è½ï¼ å 为å®åå®é£ç©åï¼é¿åº¦å 1ï¼è头就ä¼æ0çä½ç½®å¡«ä¸ï¼å¸å±å°±åæï¼
1
2
3
4
5
6
7
# # # # # # #
# * * * * * #
# * * - + * #
# * * # * * #
# * * * * * #
# * * * * * #
# # # # # # #
æ¤æ¶ï¼ç±äºèçé¿åº¦å 1ï¼è尾没æå¨ï¼èè头被èªå·±å´çï¼ææäºãå¯æ¯ï¼ æ们å´è¿æä¸ä¸ªç©ºç½çæ ¼å#没æå¡«å ãæç §æ们ä¹åæç»èççç¥ï¼ é¢å¯¹è¿ç§æ åµï¼è头就åªä¼ä¸ç´è¿½çèå°¾è·ï¼æ¯å½å®åé£ç©æè·¯å¾æ¶ï¼ å®è®©èæçèè·ä¸éåç°ï¼å¾å°çæ°å¸å±æ¯ä¸å®å ¨çï¼æ以ä¸ä¼å»åé£ç©ï¼ èæ¯éæ©ç»§ç»è¿½çèå°¾è·ãç¶åå®å°±è¿æ ·ä¸ç´è·ï¼ä¸ç´è·ãæ»å¾ªç¯ï¼ ç´å°ä½ æESCé®ä¸ºæ¢ã
ç±äºé£ç©æ¯éæºåºç°çï¼æ以æå¯è½åºç°ä¸é¢è¿ç§æ 解çå¸å±ãå½ç¶äºï¼ ä½ ä¹å¯ä»¥å¾å°å®æ»¡çç»å±ï¼è´ªåèææ´ä¸ªç©å½¢é½å¡«å 满ã
ä¸é¢çæåä¸ä¸ªé®é¢ï¼æ´åæ³æ¯å¦è½å¾å°æä¼åºåãä»ä¸é¢çåæçæ¥ï¼ å¯ä»¥å¾å°ï¼ä½ä¸è½ä¿è¯ä¸å®å¾å°ã
æåï¼ççé«ç»è¿ç©çèæ¯æä¹è·çå§ï¼
ç©å½¢å¤§å°*ï¼é¤å»å¤é¢çè¾¹æ¡ï¼ä¹å°±æ¯8*ãLinuxä¸å½å®å±å转æGIFæ ¼å¼çå¾çï¼ ä¼ååå¤Mï¼çå¿æ¯æ²¡æ³åWindowsçæ¯ãç¨ä¸é¢çå½ä»¤ä¼åæ¶ï¼ æä¸ç§ç³»ç»å¨ç¨çå½åä¼åçæè§ï¼
Shell
1
convert output.gif -fuzz % -layers Optimize optimised.gif
æåè¿æ¯æ¿å°Windowsä¸ç¨AEï¼ä¸ä¸äºé¤äºç¨å¾çåºååæçå¨æå¾ç (è®°å¾è¦å¨format optionsééloopingï¼ä¸ç¶å¾çæ¯ä¸ä¼å¾ªç¯ææ¾ç)
Last but not least
å¦æ对æºä»£ç æå ´è¶£ï¼è¯·æ³ä»¥ä¸çé¾æ¥ï¼ Code goes here
å¦å¤ï¼æ¬æçè´ªåèç¨åºä½¿ç¨äºcurses模åï¼ ç±»Unixç³»ç»é½é»è®¤å®è£ çï¼ä½¿ç¨Windowsçç«¥ééè¦å®è£ ä¸ä¸è¿ä¸ªæ¨¡åï¼ éä¸å°åï¼ éè¦curses请æ³æ
以ä¸ç代ç ä»ç¶å¯ä»¥ç»§ç»æ¹è¿(ç°å¨å 注éä¸å°è¡ï¼ä¼åä¸ä¸å¯ä»¥æ´å°)ï¼ ä¹å¯ç¨pygameææ¯pygletåºæçé¢åå¾æ´å æ¼äº®ï¼Enjoyï¼
python代ç å¤§å ¨ç®åï¼
pythonæ趣çç¼ç¨ä»£ç
class?Point:
row=0col=0def?__init__(self,?row,?col):self.row=row
self.col=col
def?copy(self):return?Point(row=self.row,?col=self.col)
#åå§æ¡æ¶
import?pygame
import?random
#åå§å
pygame.init()
W=
H=
ROW=
COL=
size=(W,H)
window=pygame.display.set_mode(size)
pygame.display.set_caption('è´ªåè')
bg_color=(,,)
snake_color=(,,)
head=Point(row=int(ROW/2),?col=int(COL/2))
head_color=(0,,)
snakes=[
Point(row=head.row,?col=head.col+1),Point(row=head.row,?col=head.col+2),Point(row=head.row,?col=head.col+3)]
#çæé£ç©
def?gen_food():
while?1:pos=Point(row=random.randint(0,ROW-1),?col=random.randint(0,COL-1))
#
is_coll=False
#æ¯å¦è·è碰ä¸äº
if?head.row==pos.row?and?head.col==pos.col:
is_coll=True#è身å
for?snake?in?snakes:
if?snake.row==pos.row?and?snake.col==pos.col:is_coll=True
break
if?not?is_coll:
breakreturn?pos#å®ä¹åæ
food=gen_food()
food_color=(,,0)
direct='left'#left,right,up,down
#
def?rect(point,?color):
cell_width=W/COLcell_height=H/ROWleft=point.col*cell_widthtop=point.row*cell_heightpygame.draw.rect(window,?color,
(left,?top,?cell_width,?cell_height)
)pass#游æ循ç¯
quit=True
clock=pygame.time.Clock()
while?quit:
#å¤çäºä»¶for?event?in?pygame.event.get():if?event.type==pygame.QUIT:
quit=Falseelif?event.type==pygame.KEYDOWN:
if?event.key==?or?event.key==:if?direct=='left'?or?direct=='right':
direct='up'elif?event.key==?or?event.key==:if?direct?==?'left'?or?direct?==?'right':
direct='down'elif?event.key==?or?event.key==:if?direct?==?'up'?or?direct?==?'down':
direct='left'elif?event.key==?or?event.key==:if?direct?==?'up'?or?direct?==?'down':
direct='right'#åä¸è¥¿eat=(head.row==food.row?and?head.col==food.col)#éæ°äº§çé£ç©if?eat:food?=?gen_food()
#å¤ç身å#1.æåæ¥ç头ï¼æå ¥å°snakesç头ä¸snakes.insert(0,?head.copy())#2.æsnakesçæåä¸ä¸ªå æif?not?eat:snakes.pop()
#移å¨if?direct=='left':head.col-=1
elif?direct=='right':head.col+=1
elif?direct=='up':head.row-=1
elif?direct=='down':head.row+=1
#æ£æµdead=False#1.æå¢if?head.col0?or?head.row0?or?head.col=COL?or?head.row=ROW:dead=True
#2.æèªå·±for?snake?in?snakes:if?head.col==snake.col?and?head.row==snake.row:
dead=Truebreakif?dead:print('æ»äº')
quit=False
#渲æââç»åºæ¥#èæ¯pygame.draw.rect(window,?bg_color,?(0,0,W,H))#è头for?snake?in?snakes:rect(snake,?snake_color)
rect(head,?head_color)rect(food,?food_color)#pygame.display.flip()#设置帧é¢ï¼é度ï¼clock.tick(8)#æ¶å°¾å·¥ä½
è¿æ¯ä¸ä¸ªç®æçè´ªåèç代ç ï¼è½ç¶ç»æç®åï¼ä½æ¯è¯¥æçåè½é½æ¯å®æ´çï¼å¯ç©æ§ä¹ä¸é
æ±pythonæ°æ®æ åå代ç ï¼ä½¿ç¨pythonæ ååæ°æ®ç代ç å¦ä¸ï¼
fromsklearnimportpreprocessing
importnumpyasnp
X=np.array([[1.,-1.,2.],[2.,0.,0.],[0.,1.,-1.]])
X_scaled=preprocessing.scale(X)
print(X_scaled)
pythonå£è¯æ 代ç ç®å```python#Pythonå£è¯æ 代ç foriinrange(1,6):forjinrange(1,i+1):print('*',end='')print('\n')```
æå±ï¼å¦ææ³æ¹åæ çå½¢ç¶ï¼å¯ä»¥å¨ä»£ç ä¸æ·»å æ´å¤çæ§å¶åæ°ï¼å¦å¨æ¯ä¸è¡ä¸æ·»å ä¸åçç©ºæ ¼æ°ï¼ä½¿å¾æ çå½¢ç¶ä¸ä¸æ ·ãåæ¶å¯ä»¥éè¿æ·»å HTMLæ ç¾ï¼ä½¿ç¨CSSæ ·å¼æ¥æ¹åå£è¯æ çé¢è²ãèæ¯åæåççã
个æç®python代ç ï¼æ¿èµ°å³ç¨
Helloï¼å¤§å®¶å¥½ï¼ææ¯ç¨åºæ±ªå°æ~
è½ç¶pythonæ¯ä¸ä¸ªæå ¥é¨çè¯è¨ï¼ä½æ¯å¾å¤äººä¾ç¶è¿æ¯ä¼é®å°åºæä¹æ ·å¦Pythonææå¿«ï¼çæ¡å½ç¶æ¯å®æåç§å°é¡¹ç®ï¼åªæèªå·±å»æ³ä¸åï¼æè®°å¾ä½è§åãæ¬æåçæ¯ä¸ªæç®ä»»å¡ï¼åå¦è å¯ä»¥å°è¯çèªå·±å®ç°ï¼æ¬æåæ ·ä¹æ¯æ®µä»£ç ï¼Pythonå¼åè ä¹å¯ä»¥ççæ¯ä¸æ¯æ没æ³å°çç¨æ³ã
以ä¸æ¹æ³å¯ä»¥æ£æ¥ç»å®å表æ¯ä¸æ¯åå¨éå¤å ç´ ï¼å®ä¼ä½¿ç¨set()å½æ°æ¥ç§»é¤ææéå¤å ç´ ã
ç»å®å ·ä½ç大å°ï¼å®ä¹ä¸ä¸ªå½æ°ä»¥æç §è¿ä¸ªå¤§å°åå²å表ã
è¿ä¸ªæ¹æ³å¯ä»¥å°å¸å°åçå¼å»æï¼ä¾å¦ï¼Falseï¼Noneï¼0ï¼ââï¼ï¼å®ä½¿ç¨filter()å½æ°ã
æ们常ç¨For循ç¯æ¥éåæ个å表ï¼åæ ·æ们ä¹è½æ举å表çç´¢å¼ä¸å¼ã
å¦ä¸ä»£ç 段å¯ä»¥å°æå 好çæ对å表解å¼æ两ç»ä¸åçå ç»ã
该æ¹æ³å°éè¿éå½çæ¹å¼å°å表çåµå¥å±å¼ä¸ºå个å表ã
该æ¹æ³å°è¿å第ä¸ä¸ªå表çå ç´ ï¼ä¸ä¸å¨ç¬¬äºä¸ªå表å ãå¦æåæ¶è¦åé¦ç¬¬äºä¸ªå表ç¬æçå ç´ ï¼è¿éè¦å ä¸å¥set_b.difference(set_a)ã
å¦ä¸ä»£ç åå¯ä»¥ç¨æ¥è®¡ç®æ§è¡ç¹å®ä»£ç æè±è´¹çæ¶é´ã
该ç®æ³ä¼æä¹±å表å ç´ ç顺åºï¼å®ä¸»è¦ä¼éè¿Fisher-Yatesç®æ³å¯¹æ°å表è¿è¡æåºï¼
ä¸éè¦é¢å¤çæä½å°±è½äº¤æ¢ä¸¤ä¸ªåéçå¼ã
以ä¸ï¼æ¯æç®åå举çå个pythonæç®ä»£ç ï¼æ¿èµ°å³ç¨ï¼å¸æå¯¹ä½ ææ帮å©ï¼
pythonæ°æ代ç æåªäºï¼pythonæ°æ代ç æå¦ä¸ï¼
defnot_emptyï¼sï¼ã
returnsandlenï¼sãstripï¼ï¼ï¼0ã
#returnsandsãstripï¼ï¼ã
#å¦æç´æ¥ååsãstripï¼ï¼é£ä¹så¦ææ¯Noneï¼ä¼æ¥éï¼å 为None没æstripæ¹æ³ã
#å¦æsæ¯Noneï¼é£ä¹Noneandä»»ä½å¼é½æ¯Falseï¼ç´æ¥è¿åfalseã
#å¦æséNoneï¼é£ä¹å¤å®sãtripï¼ï¼æ¯å¦ä¸ºç©ºã
ç¸å ³ç®ä»ã
Python解éå¨æäºæ©å±ï¼å¯ä»¥ä½¿ç¨CæC++ï¼æè å ¶ä»å¯ä»¥éè¿Cè°ç¨çè¯è¨ï¼æ©å±æ°çåè½åæ°æ®ç±»åãPythonä¹å¯ç¨äºå¯å®å¶å软件ä¸çæ©å±ç¨åºè¯è¨ãPython丰å¯çæ ååºï¼æä¾äºéç¨äºå个主è¦ç³»ç»å¹³å°çæºç ææºå¨ç ã
å¹´æï¼è¯è¨æµè¡ææ°çç¼è¯å¨Tiobeå°Pythonå å为æå欢è¿çç¼ç¨è¯è¨ï¼å¹´æ¥é¦æ¬¡å°å ¶ç½®äºJavaãCåJavaScriptä¹ä¸ã
è´¨æ°è¡¨ä»£ç ï¼è´¨æ°è¡¨ä»£ç æ¯æç¨ç¼ç¨è¯è¨çæä¸ç³»åè´¨æ°ç代ç ãè´¨æ°æ¯æåªè½è¢«èªèº«å1æ´é¤çèªç¶æ°ï¼å¦2ï¼3ï¼5ï¼7çã
ä¸åçç¼ç¨è¯è¨æä¸åçå®ç°æ¹æ³ï¼æå¯ä»¥ç»ä½ ä¸äºåèã以ä¸æ¯ä¸äºç½ä¸æç´¢å°çè´¨æ°è¡¨ä»£ç 示ä¾ï¼
Cè¯è¨ï¼
#includestdio.hintmain(){ ?inti,j;?printf("2\n");?for(i=3;i=;i+=2)//ä»3å¼å§éåå¥æ°
{ for(j=3;ji;j++)//å¤ææ¯å¦è½è¢«å°äºå®çå¥æ°æ´é¤{ ?if(i%j==0)//å¦æè½æ´é¤ï¼åè·³åºå¾ªç¯
break;
}if(j==i)//å¦æ循ç¯æ£å¸¸ç»æï¼å说ææ¯è´¨æ°ï¼æå°åºæ¥
printf("%d\n",i);}?return0;}
Pythonï¼
#!/usr/bin/python#-*-coding:UTF-8-*-
#è¾åºæå®èå´å çç´ æ°
#ç¨æ·è¾å ¥æ°æ®lower=int(input("è¾å ¥åºé´æå°å¼:"))
upper=int(input("è¾å ¥åºé´æ大å¼:"))
fornuminrange(lower,upper+1):?#ç´ æ°å¤§äº1
ifnum1:foriinrange(2,num):?if(num%i)==0:breakelse:?print(num)
可以帮我写一个贪吃蛇的游戏代码吗
当然可以。下面是一个简单的贪吃蛇游戏代码,使用Python的pygame库实现。
python
import pygame
import random
# 初始化pygame
pygame.init()
# 设置屏幕大小
screen = pygame.display.set_mode((, ))
# 设置颜色
WHITE = (, , )
RED = (, 0, 0)
GREEN = (0, , 0)
BLACK = (0, 0, 0)
# 设置蛇和食物的大小
SNAKE_SIZE =
FOOD_SIZE =
# 设置游戏速度
SPEED =
# 定义蛇类
class Snake:
def __init__(self):
self.body = [(, ), (, ), (, )]
self.direction = (, 0)
def move(self):
head = self.body[0]
new_head = ((head[0] + self.direction[0]) % , (head[1] + self.direction[1]) % )
self.body = [new_head] + self.body[:-1]
def grow(self):
head = self.body[0]
new_head = ((head[0] + self.direction[0]) % , (head[1] + self.direction[1]) % )
self.body = [new_head] + self.body
def draw(self):
for segment in self.body:
pygame.draw.rect(screen, GREEN, (segment[0], segment[1], SNAKE_SIZE, SNAKE_SIZE))
# 定义食物类
class Food:
def __init__(self):
self.position = (random.randint(0, // SNAKE_SIZE) SNAKE_SIZE, random.randint(0, // SNAKE_SIZE) SNAKE_SIZE)
def draw(self):
pygame.draw.rect(screen, RED, self.position + (0, 0, FOOD_SIZE, FOOD_SIZE))
# 创建蛇和食物对象
snake = Snake()
food = Food()
# 设置游戏结束标志
game_over = False
# 游戏主循环
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP and snake.direction != (0, ):
snake.direction = (0, -)
elif event.key == pygame.K_DOWN and snake.direction != (0, -):
snake.direction = (0, )
elif event.key == pygame.K_LEFT and snake.direction != (, 0):
snake.direction = (-, 0)
elif event.key == pygame.K_RIGHT and snake.direction != (-, 0):
snake.direction = (, 0)
screen.fill(BLACK)
snake.move()
if snake.body[0] == food.position:
snake.grow()
food = Food()
snake.draw()
food.draw()
pygame.display.flip()
pygame.time.Clock().tick(SPEED)
pygame.quit()
代码这个贪吃蛇游戏使用Python的pygame库实现。游戏的主要部分包括一个蛇类和一个食物类。蛇类有一个身体列表,用于存储蛇的乾坤底部指标源码每个部分的位置,以及一个方向元组,用于存储蛇的移动方向。蛇类还有move、grow和draw方法,分别用于移动蛇、增加蛇的全民大果园源码长度和绘制蛇。食物类有一个位置属性,用于存储食物的位置,以及一个draw方法,用于绘制食物。游戏的主循环使用pygame的事件循环来处理用户的输入和游戏逻辑。在游戏循环中,首先检查是否有退出事件,如果有,则设置游戏结束标志为True。然后检查是否有按键事件,如果有,则根据按键的方向更新蛇的移动方向。接下来,移动蛇,检查蛇是否吃到食物,如果吃到食物,则增加蛇的长度并重新生成食物。最后,绘制蛇和食物,
ç®å好ç©çç¼ç¨ä»£ç ï¼
ç«é ·çç¼ç¨ä»£ç
ç«é ·çç¼ç¨ä»£ç æ¯@echooffmodeconcols=lines=colorsetlocalenabledelayedexpansionsetcode=abcdefsetm=1setv=1ã
ç¼å®ç¨åºï¼ç®ç§°ç¼ç¨ï¼æ¯æ让计ç®æºä»£ä¸ºè§£å³æ个é®é¢ã对æ个计ç®ä½ç³»è§å®ä¸å®çè¿ç®æ¹å¼ï¼ä½¿è®¡ç®ä½ç³»æç §è¯¥è®¡ç®æ¹å¼è¿è¡ï¼å¹¶æç»å¾å°ç¸åºç»æçè¿ç¨ã
ç¼ç¨å°±æ¯ä¸ºäºåå©äºè®¡ç®æºæ¥è¾¾å°æä¸ç®çæ解å³æ个é®é¢ï¼è使ç¨æç§ç¨åºè®¾è®¡è¯è¨ç¼åç¨åºä»£ç ï¼å¹¶æç»å¾å°ç»æçè¿ç¨ã计ç®æºè½ç¶åè½åå强大ï¼å¯ä»¥ä¸ç½ãç©æ¸¸æã管çå ¬å¸äººäºå ³ç³»ççãä½æ¯æ²¡æç¨åºï¼å®å°±çäºæ¯ä¸å åºéï¼ä¸ä¼çä¼æ们对å®ä¸è¾¾çâå½ä»¤âã
ç¼ç¨è¯è¨ä»ç»
使ç¨æ±ç¼è¯è¨ç¼å计ç®æºç¨åºï¼ç¨åºåä»ç¶éè¦ååçæ计ç®æºç³»ç»ç硬件ç»æï¼æ以ä»ç¨åºè®¾è®¡æ¬èº«ä¸æ¥çä»ç¶æ¯ä½æççãç¦ççãä½æ£æ¯ç±äºæ±ç¼è¯è¨ä¸è®¡ç®æºç¡¬ä»¶ç³»ç»å ³ç³»å¯åï¼å¨æäºç¹å®çåºåï¼å¦å¯¹æ¶ç©ºæçè¦æ±å¾é«çç³»ç»æ ¸å¿ç¨åºä»¥åå®æ¶æ§å¶ç¨åºçï¼è¿ä»ä¸ºæ¢æ±ç¼è¯è¨ä»ç¶æ¯ååææçç¨åºè®¾è®¡å·¥å ·ã
使ç¨é«çº§è¯è¨ç¼åç¨åºçä¼ç¹æ¯ï¼ç¼ç¨ç¸å¯¹ç®åãç´è§ãæç解ãä¸å®¹æåºéãé«çº§è¯è¨æ¯ç¬ç«äºè®¡ç®æºçï¼å èç¨é«çº§è¯è¨ç¼åç计ç®æºç¨åºéç¨æ§å¥½ï¼å ·æè¾å¥½ç移æ¤æ§ã
å¨è®¡ç®æºåºç¨çåæï¼ç¨åºå使ç¨æºå¨çæ令系ç»æ¥ç¼å计ç®æºåºç¨ç¨åºï¼è¿ç§ç¨åºç§°ä¸ºæºå¨è¯è¨ç¨åºã
æ±è¡ç®åCè¯è¨ç¨åºä»£ç ï¼åºç¡ç就好
#includestdio.h
#includestdlib.h
#defineNUM
/*runthisprogramusingtheconsolepauseroraddyourowngetch,system("pause")orinputloop*/
//å泡æåºç®æ³
//åºæ¬ææ³ï¼æ¯è¾ç¸é»ç两个æ°ï¼å¦æåè æ¯åè 大ï¼åè¿è¡äº¤æ¢ãæ¯ä¸è½®æåºç»æï¼éåºä¸ä¸ªæªæåºä¸æ大çæ°æ¾å°æ°ç»åé¢ã
voidbubbleSort(int*arr,intn){
inti,j;
for(i=0;in-1;i++)
for(j=0;jn-i-1;j++){
//å¦æåé¢çæ°æ¯åé¢å¤§ï¼è¿è¡äº¤æ¢
if(arr[j]arr[j+1]){
inttemp=arr[j];
arr[j]=arr[j+1];
arr[j+1]=temp;
}
}
}
//æå·®æ¶é´å¤æ度为O(n^2),å¹³åæ¶é´å¤æ度为O(n^2)ã稳å®æ§ï¼ç¨³å®ãè¾ å©ç©ºé´O(1)ã
//å级çå泡æåºæ³ï¼éè¿ä»ä½å°é«éåºæ大çæ°æ¾å°åé¢ï¼åä»é«å°ä½éåºæå°çæ°æ¾å°åé¢ï¼
//å¦æ¤åå¤ï¼ç´å°å·¦è¾¹çåå³è¾¹çéåãå½æ°ç»ä¸æå·²æåºå¥½çæ°æ¶ï¼è¿ç§æåºæ¯ä¼ ç»å泡æåºæ§è½ç¨å¥½ã
//å级çå泡æåºç®æ³
voidbubbleSort_1(int*arr,intn){
//设置æ°ç»å·¦å³è¾¹ç
intleft=0,right=n-1;
//å½å·¦å³è¾¹çæªéåæ¶ï¼è¿è¡æåº
while(left=right){
inti,j;
//ä»å·¦å°å³éåéåºæ大çæ°æ¾å°æ°ç»å³è¾¹
for(i=left;iright;i++){
if(arr[i]arr[i+1]){
inttemp=arr[i];
arr[i]=arr[i+1];
arr[i+1]=temp;
}
}
right--;
//ä»å³å°å·¦éåéåºæå°çæ°æ¾å°æ°ç»å·¦è¾¹
for(j=right;jleft;j--){
if(arr[j+1]arr[j]){
inttemp=arr[j];
arr[j]=arr[j+1];
arr[j+1]=temp;
}
}
left++;
}
}
intmain(intargc,char*argv[]){
intarr[NUM],i,j,temp;
printf("请è¾å ¥ä¸ªæ°ï¼\n");
for(i=0;iNUM;i++){
printf("请è¾å ¥ç¬¬(%d)个æ°ï¼",i+1);
scanf("%d",arr[i]);
}
printf("\nè¾å ¥å¦ä¸æåï¼\n");
for(i=0;iNUM;i++){
printf("%4d",arr[i]);
}/
*for(i=0;iNUM;i++){
for(j=i+1;jNUM;j++){
if(arr[i]arr[j]){
temp=arr[i];
arr[i]=arr[j];
arr[j]=temp;
}
}
}*/
bubbleSort_1(arr,NUM);
/*printf("\nä»å°å°å¤§å¦ä¸æåï¼\n");
for(i=0;iNUM;i++){
printf("%4d",arr[i]);
}*/
printf("\nä»å¤§å°å°å¦ä¸æåï¼\n");
for(i=NUM-1;i=0;i--){
printf("%4d",arr[i]);
}
return0;
}
é便ç»æä¸ä¸ªç¼ç¨ä»£ç 带ææ谢谢main()?
{ ?
inti,j,k;?
printf("\n");?
for(i=1;i5;i++)ï¼*以ä¸ä¸ºä¸é循ç¯*/
for(j=1;j5;j++)
for(k=1;k5;k++)
{
if(i!=ki!=jj!=k)/*ç¡®ä¿iãjãkä¸ä½äºä¸ç¸å*/
printf("%d,%d,%d\n",i,j,k);
}?
}
1ã代ç 解éï¼ä»¥ä¸è¿æ®µä»£ç æ¯ç¨Cè¯è¨ååºæ¥ç代ç ï¼ä»æ解å³çé®é¢æ¯ï¼æ1ã2ã3ã4个æ°åï¼è½ç»æå¤å°ä¸ªäºä¸ç¸åä¸æ éå¤æ°åçä¸ä½æ°ï¼é½æ¯å¤å°ï¼?å¯å¡«å¨ç¾ä½ãåä½ã个ä½çæ°åé½æ¯1ã2ã3ã4ãç»æææçæåååå»?æä¸æ»¡è¶³æ¡ä»¶çæåã
2ãCè¯è¨ä»ç»ï¼Cè¯è¨æ¯ä¸é¨éç¨è®¡ç®æºç¼ç¨è¯è¨ï¼åºç¨å¹¿æ³ãCè¯è¨ç设计ç®æ æ¯æä¾ä¸ç§è½ä»¥ç®æçæ¹å¼ç¼è¯ãå¤çä½çº§åå¨å¨ã产çå°éçæºå¨ç 以åä¸éè¦ä»»ä½è¿è¡ç¯å¢æ¯æ便è½è¿è¡çç¼ç¨è¯è¨ã
3ãCè¯è¨çä¼ç¹ï¼ç®æ´ç´§åãçµæ´»æ¹ä¾¿ãè¿ç®ç¬¦ä¸°å¯ãæ°æ®ç»æ丰å¯ãCæ¯ç»æå¼è¯è¨ãCè¯æ³éå¶ä¸å¤ªä¸¥æ ¼ãç¨åºè®¾è®¡èªç±åº¦å¤§ï¼ä¸è¬çé«çº§è¯è¨è¯æ³æ£æ¥æ¯è¾ä¸¥ï¼è½å¤æ£æ¥åºå ä¹ææçè¯æ³é误ãèCè¯è¨å 许ç¨åºç¼åè æè¾å¤§çèªç±åº¦ãCè¯è¨ç¨åºçæ代ç è´¨éé«ï¼ç¨åºæ§è¡æçé«ï¼ä¸è¬åªæ¯æ±ç¼ç¨åºçæçç®æ 代ç æçä½ã¸%ã
4ãå ¶ä»ç¼ç¨è¯è¨ä»ç»ï¼Python(è±å½åé³:/?pa?θ?n/ç¾å½åé³:/?pa?θÉ?n/),æ¯ä¸ç§é¢å对象ç解éå计ç®æºç¨åºè®¾è®¡è¯è¨ï¼ç±è·å °äººGuidovanRossumäºå¹´åæï¼ç¬¬ä¸ä¸ªå ¬å¼åè¡çåè¡äºå¹´ãPythonæ¯çº¯ç²¹çèªç±è½¯ä»¶ï¼?æºä»£ç å解éå¨CPythonéµå¾ªGPL(GNU?GeneralPublicLicense)åè®®ãPythonè¯æ³ç®æ´æ¸ æ°ï¼ç¹è²ä¹ä¸æ¯å¼ºå¶ç¨ç©ºç½ç¬¦(whitespace)ä½ä¸ºè¯å¥ç¼©è¿ã
pythonæ趣çç¼ç¨ä»£ç class?Point:
row=0col=0def?__init__(self,?row,?col):self.row=row
self.col=col
def?copy(self):return?Point(row=self.row,?col=self.col)
#åå§æ¡æ¶
import?pygame
import?random
#åå§å
pygame.init()
W=
H=
ROW=
COL=
size=(W,H)
window=pygame.display.set_mode(size)
pygame.display.set_caption('è´ªåè')
bg_color=(,,)
snake_color=(,,)
head=Point(row=int(ROW/2),?col=int(COL/2))
head_color=(0,,)
snakes=[
Point(row=head.row,?col=head.col+1),Point(row=head.row,?col=head.col+2),Point(row=head.row,?col=head.col+3)]
#çæé£ç©
def?gen_food():
while?1:pos=Point(row=random.randint(0,ROW-1),?col=random.randint(0,COL-1))
#
is_coll=False
#æ¯å¦è·è碰ä¸äº
if?head.row==pos.row?and?head.col==pos.col:
is_coll=True#è身å
for?snake?in?snakes:
if?snake.row==pos.row?and?snake.col==pos.col:is_coll=True
break
if?not?is_coll:
breakreturn?pos#å®ä¹åæ
food=gen_food()
food_color=(,,0)
direct='left'#left,right,up,down
#
def?rect(point,?color):
cell_width=W/COLcell_height=H/ROWleft=point.col*cell_widthtop=point.row*cell_heightpygame.draw.rect(window,?color,
(left,?top,?cell_width,?cell_height)
)pass#游æ循ç¯
quit=True
clock=pygame.time.Clock()
while?quit:
#å¤çäºä»¶for?event?in?pygame.event.get():if?event.type==pygame.QUIT:
quit=Falseelif?event.type==pygame.KEYDOWN:
if?event.key==?or?event.key==:if?direct=='left'?or?direct=='right':
direct='up'elif?event.key==?or?event.key==:if?direct?==?'left'?or?direct?==?'right':
direct='down'elif?event.key==?or?event.key==:if?direct?==?'up'?or?direct?==?'down':
direct='left'elif?event.key==?or?event.key==:if?direct?==?'up'?or?direct?==?'down':
direct='right'#åä¸è¥¿eat=(head.row==food.row?and?head.col==food.col)#éæ°äº§çé£ç©if?eat:food?=?gen_food()
#å¤ç身å#1.æåæ¥ç头ï¼æå ¥å°snakesç头ä¸snakes.insert(0,?head.copy())#2.æsnakesçæåä¸ä¸ªå æif?not?eat:snakes.pop()
#移å¨if?direct=='left':head.col-=1
elif?direct=='right':head.col+=1
elif?direct=='up':head.row-=1
elif?direct=='down':head.row+=1
#æ£æµdead=False#1.æå¢if?head.col0?or?head.row0?or?head.col=COL?or?head.row=ROW:dead=True
#2.æèªå·±for?snake?in?snakes:if?head.col==snake.col?and?head.row==snake.row:
dead=Truebreakif?dead:print('æ»äº')
quit=False
#渲æââç»åºæ¥#èæ¯pygame.draw.rect(window,?bg_color,?(0,0,W,H))#è头for?snake?in?snakes:rect(snake,?snake_color)
rect(head,?head_color)rect(food,?food_color)#pygame.display.flip()#设置帧é¢ï¼é度ï¼clock.tick(8)#æ¶å°¾å·¥ä½
è¿æ¯ä¸ä¸ªç®æçè´ªåèç代ç ï¼è½ç¶ç»æç®åï¼ä½æ¯è¯¥æçåè½é½æ¯å®æ´çï¼å¯ç©æ§ä¹ä¸é
cè¯è¨ç¼ç¨çè±ä»£ç ç®åcè¯è¨ç¼ç¨çè±ä»£ç ç®åå¦ä¸ï¼
#include"stdlib.h"
#include"graphics.h"
#include"stdio.h"
#include"math.h"
#include"conio.h"
#definePI?3.
main()
{
intgdriver=DETECT,gmode,errorcode;
inta[],b[],x,y,c,r,i,j,t;
doublerad=0.0;
/*initializegraphicsandlocalvariables*/
initgraph(gdriver,gmode,"");
/*readresultofinitialization*/
errorcode=graphresult();
if(errorcode!=grOk)?/*anerroroccurred*/
{
printf("Graphicserror:%s/n",grapherrormsg(errorcode));
printf("Pleaseanykeytohalt:");
getch();
exit(1);?/*terminatewithanerrorcode*/
}
randomize();
for(;!kbhit();)
{
x=rand()%+;/*éæºä¸å¿åæ */
y=rand()%+;
for(r=0;r=8;r++?)?/*çè±ç大å°è®¾å®*/
{
for(i=0,rad=0.0;rad2*PI;rad+=0.)?/*设å®åæ */
{
a[i++]=x+(int)r**cos(rad);
b[i]=y+(int)r**sin(rad);
}
t=i;
for(i=1;it;i++)
{
c=rand()%+1;/*åç¹çé¢è²éæº*/
setcolor(c);/*åè½:å°å½åå¾å½¢å±å¹çå½åç¬ç»é¢è²ç½®ä¸ºcolor.*/
circle(a[i],b[i],1);/*a[i],b[i]为åå¿1为åå¾ç»å*/
}
delay();
delay();
cleardevice();
å½æ°å:cleardevice?
å?è½:æ¸ é¤å¾å½¢å±å¹?
ç¨?æ³:voidfarcleardevice(void);
}
}
getch();
closegraph();
å½æ°å:closegraph
å?è½:å ³éå¾å½¢ç³»ç»
ç¨?æ³:voidfarclosegraph(void);
}
åå§åçè±åæ°
voidInit(inti)
{
//åå«ä¸ºï¼çè±ä¸å¿å°å¾çè¾¹ç¼çæè¿è·ç¦»ãçè±ä¸å¿å°å¾çå·¦ä¸è§çè·ç¦»(xãy)两个åé
intr[]={ ,,,,,,,,,,,,};
intx[]={ ,,,,,,,,,,,,};
inty[]={ ,,,,,,,,,,,,};
/****åå§åçè±*****/
Fire[i].x=0;//çè±ä¸å¿åæ
Fire[i].y=0;
Fire[i].width=;//å¾ç宽
Fire[i].height=;//å¾çé«
Fire[i].max_r=r[i];//æ大åå¾
Fire[i].cen_x=x[i];//ä¸å¿è·å·¦ä¸è§è·ç¦»
Fire[i].cen_y=y[i];
Fire[i].show=false;//æ¯å¦ç»½æ¾
Fire[i].dt=5;//绽æ¾æ¶é´é´é
Fire[i].t1=timeGetTime();
Fire[i].r=0;//ä»0å¼å§ç»½æ¾
/****åå§åçè±å¼¹*****/
Jet[i].x=-;//çè±å¼¹å·¦ä¸è§åæ
Jet[i].y=-;
Jet[i].hx=-;//çè±å¼¹åå°æé«ç¹åæ
Jet[i].hy=-;
Jet[i].height=0;//åå°é«åº¦
Jet[i].t1=timeGetTime();
Jet[i].dt=rand()%;//åå°é度æ¶é´é´é
Jet[i].n=0;//çè±å¼¹éªçå¾çä¸æ
Jet[i].shoot=false;//æ¯å¦åå°
}
Python3.4.1å¼å¸¸ï¼ 'float' object cannot be interpreted as an integer
'float' object cannot be interpreted as an integerçæææ¯ï¼floatç±»åä¸è½è§£é为intç±»å ã代ç é误å¤åºè¯¥åçå¨å¾ä¸çº¢æ¡å ç代ç è¯å¥ä¸ã
å 为使ç¨çæ¯Python3æ以å¨ææ¡è¯å¥ä¸åºè¯¥ä½¿ç¨//å»ä»£æ¿/ã
æ©å±èµæï¼
Pythonè´ªåè代ç ï¼
import pygame,sys,random,time
from pygame.locals import * #ä»pygame模åå¯¼å ¥å¸¸ç¨çå½æ°å常é
#å®ä¹é¢è²åé
black_colour = pygame.Color(0,0,0)
white_colour = pygame.Color(,,)
red_colour = pygame.Color(,0,0)
grey_colour = pygame.Color(,,)
#å®ä¹æ¸¸æç»æå½æ°
def GameOver(gamesurface):
#设置æ示åä½çæ ¼å¼
GameOver_font = pygame.font.SysFont("MicrosoftYaHei", )
#设置æ示åä½çé¢è²
GameOver_colour = GameOver_font.render('Game Over',True,grey_colour)
#设置æ示ä½ç½®
GameOver_location = GameOver_colour.get_rect()
GameOver_location.midtop = (,)
#ç»å®ä»¥ä¸è®¾ç½®å°å¥æ
gamesurface.blit(GameOver_colour,GameOver_location)
#æ示è¿è¡ä¿¡æ¯
pygame.display.flip()
#ä¼ç 5ç§
time.sleep(5)
#éåºæ¸¸æ
pygame.quit()
#éåºç¨åº
sys.exit()
#å®ä¹ä¸»å½æ°
def main():
#åå§åpygameï¼ä¸ºä½¿ç¨ç¡¬ä»¶ååå¤
pygame.init()
pygame.time.Clock()
ftpsClock = pygame.time.Clock()
#å建ä¸ä¸ªçªå£
gamesurface = pygame.display.set_mode((,))
#设置çªå£çæ é¢
pygame.display.set_caption('tanchishe snake')
#åå§ååé
#åå§åè´ªåèçèµ·å§ä½ç½®
snakeposition = [,]
#åå§åè´ªåèçé¿åº¦
snakelength = [[,],[,],[,]]
#åå§åç®æ æ¹åçä½ç½®
square_purpose = [,]
#åå§åä¸ä¸ªæ°æ¥å¤æç®æ æ¹åæ¯å¦åå¨
square_position = 1
#åå§åæ¹åï¼ç¨æ¥ä½¿è´ªåè移å¨
derection = "right"
change_derection = derection
#è¿è¡æ¸¸æ主循ç¯
while True:
#æ£æµæé®çpygameäºä»¶
for event in pygame.event.get():
if event.type==QUIT:
#æ¥æ¶å°éåºäºä»¶åï¼éåºç¨åº
pygame.quit()
sys.exit()
elif event.type==KEYDOWN:
#å¤æé®çäºä»¶,ç¨w,s,a,dæ¥è¡¨ç¤ºä¸ä¸å·¦å³
if event.key==K_RIGHT or event.key==ord('d'):
change_derection = "right"
if event.key==K_LEFT or event.key==ord('a'):
change_derection = "left"
if event.key==K_UP or event.key==ord('w'):
change_derection = "up"
if event.key==K_DOWN or event.key==ord('s'):
change_derection = "down"
if event.key==K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
#å¤æ移å¨çæ¹åæ¯å¦ç¸å
if change_derection =='left'and not derection =='right':
derection = change_derection
if change_derection =='right'and not derection =='left':
derection = change_derection
if change_derection == 'up' and not derection =='down':
derection = change_derection
if change_derection == 'down' and not derection == 'up':
derection = change_derection
#æ ¹æ®æ¹åï¼æ¹ååæ
if derection == 'left':
snakeposition[0] -=
if derection == 'right':
snakeposition[0] +=
if derection == 'up':
snakeposition[1] -=
if derection == 'down':
snakeposition[1] +=
#å¢å èçé¿åº¦
snakelength.insert(0,list(snakeposition))
#å¤ææ¯å¦åæç®æ æ¹å
if snakeposition[0]==square_purpose[0] and snakeposition[1]==square_purpose[1]:
square_position = 0
else:
snakelength.pop()
#éæ°çæç®æ æ¹å
if square_position ==0:
#éæºçæx,y,æ©å¤§äºååï¼å¨çªå£èå´å
x = random.randrange(1,)
y = random.randrange(1,)
square_purpose = [int(x*),int(y*)]
square_position = 1
#ç»å¶pygameæ¾ç¤ºå±
gamesurface.fill(black_colour)
for position in snakelength:
pygame.draw.rect(gamesurface,white_colour,Rect(position[0],position[1],,))
pygame.draw.rect(gamesurface,red_colour,Rect(square_purpose[0],square_purpose[1],,))
#å·æ°pygameæ¾ç¤ºå±
pygame.display.flip()
#å¤ææ¯å¦æ»äº¡
if snakeposition[0]<0 or snakeposition[0]>:
GameOver(gamesurface)
if snakeposition[1]<0 or snakeposition[1]>:
GameOver(gamesurface)
for snakebody in snakelength[1:]:
if snakeposition[0]==snakebody[0] and snakeposition[1]==snakebody[1]:
GameOver(gamesurface)
#æ§å¶æ¸¸æé度
ftpsClock.tick(5)
if __name__ == "__main__":
main()