【idea怎么导入源码】【deauth攻击源码】【jdk 8 源码】nettopologysuite源码
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public void InitializeMap(SharpMap.Map map)
{
//å建Shapeæ件çæ°æ®æº
SharpMap.Data.Providers.ShapeFile shp = new SharpMap.Data.Providers.ShapeFile("rivers.shp",源码idea怎么导入源码 true);
//å建NTSæ°æ®æºï¼ä»Shapeæ件è·åæ°æ®ï¼ç¶åè°ç¨NtsOperationæ¹æ³
SharpMap.Data.Providers.NtsProvider nts = new SharpMap.Data.Providers.NtsProvider(shp,new SharpMap.Data.Providers.NtsProvider.GeometryOperationDelegate(NtsOperation));
//å建渲æå¾å±
SharpMap.Layers.VectorLayer layRivers = new SharpMap.Layers.VectorLayer("Rivers");
layRivers.DataSource = nts;
layRivers.Style.Fill = Brushes.Blue;
map.Layers.Add(layRivers);
}
//å®ä¹ä¸ä¸ªç¼å²åºåæçå§æ
public static void NtsOperation(List<GisSharpBlog.NetTopologySuite.Features.Feature> geoms)
{
foreach (GisSharpBlog.NetTopologySuite.Features.Feature f in geoms)
f.Geometry = f.Geometry.Buffer(0.5);
}
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é¦å å建ä¸ä¸ªNTSçæ°æ®æºï¼ä»£è¡¨è¦è¿è¡ç©ºé´åæçæ°æ®ï¼å ¶ä¸myShapeFileDatasource代表ä¸ä¸ªShapeæ件çæ°æ®æºï¼åå ä¸é¢ç示ä¾ï¼ï¼
NtsProvider ntsDataSource = new NtsProvider(myShapeFileDatasource, CreateBuffers);
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private void CreateBuffers(List<GisSharpBlog.NetTopologySuite.Features.Feature> features)
{
foreach (GisSharpBlog.NetTopologySuite.Features.Feature feature in features)
feature.Geometry = feature.Geometry.Buffer(0.5);
}
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protected void imgMap_Click(object sender, ImageClickEventArgs e)
{
//转æ¢å¾å½¢åæ å°å°å¾åæ
Point ClickPnt = myMap.ImageToWorld(new System.Drawing.Point(e.X, e.Y));
SharpMap.Data.FeatureDataSet ds = new SharpMap.Data.FeatureDataSet();
//å¨ç¬¬ä¸å±è¿è¡æ¥è¯¢ï¼æ³¨æ使ç¨äºNTSçExecuteIntersectionQueryæ¹æ³
(myMap.Layers[0] as SharpMap.Layers.VectorLayer).DataSource.ExecuteIntersectionQuery(ClickPnt, ds);
if (ds.Tables.Count > 0) //å¾å°äºç»æ
{
//å¢å ç¹å»éæ©ç对象å°selectionå¾å±
//è¿æ ·å°±æ°å¢äºä¸ä¸ªå¾å±ï¼å æ¤æ¸²æ该å¯å°å¾åæ¾ç¤ºéä¸å¯¹è±¡
SharpMap.Layers.VectorLayer laySelected = new SharpMap.Layers.VectorLayer("Selection");
laySelected.DataSource = new GeometryProvider(ds.Tables[0]);
laySelected.Style.Fill = new System.Drawing.SolidBrush(System.Drawing.Color.Yellow);
myMap.Layers.Add(laySelected);
}
//渲æå°å¾
GenerateMap();
}
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